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Brocade looping texture
Brocade looping texture





This only includes instances of Texture2D and CubeMap Textures. The amount of memory Unity allocates for non-streaming Textures in the scene. This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally. This includes instances of Texture2D and CubeMap Textures. The number of non-streaming Textures in the scene. The desiredTextureMemory value takes into account the mipmap levels that Unity has requested or that you have set manually.For example, if Unity does not load a Texture at full resolution because it is far away or its requested mipmap level is greater than 0, Unity reduces the desiredTextureMemory value to match the total memory needed.The desiredTextureMemory value can be greater than the Texture.targetTextureMemory value.Ĭan be used with Texture constructors that take a mip count to indicate that all mips should be generated. Before Unity loads any Textures, it applies the memory budget which reduces the loaded Texture resolution if the Texture sizes exceed its value. The total size of the Textures, in bytes, that Unity loads if there were no other constraints.

brocade looping texture brocade looping texture

The amount of memory that all Textures in the scene use. Static Properties allowThreadedTextureCreationĪllow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread).







Brocade looping texture